According to [URL=https://www.goldsteinresearch.com]Goldstein Research[/URL], Global gaming software market is expected to reach USD 125.0 billion by the end of 2024, growing at a CAGR of 4.7% over the forecast period, 2016-2024. The growth of gaming market is directly driving the growing gaming software market. Also the increasing internet and smart phone penetration has propelled the global gaming software market. Global Gaming software market segmentation has been done on the basis of device type, distribution channel and geography. Mobile devices accounted for dominating market share and it is expected to continue its dominance over the forecast period at a CAGR of 8%. Global Gaming software market is dominated by Asia-Pacific with 44% revenue share in 2016. China is deemed to be largest gaming software market in APAC region. North America emerged as second largest gaming software market in terms of sale of gaming software and software developers. Market Segmentation
On the basis of our in-depth analysis, Global Gaming software Market can be segmented as follows:
• By Gaming Device Type
o Mobiles
o Gaming Consoles
o PC
• By Distribution Channel
o Online
o Offline
• By region
o North America
o Middle East and Africa
o Latin America
o Asia Pacific
“Global Gaming software Industry Analysis” contains detailed overview of the Global [URL=https://www.goldsteinresearch.com/report/global-gaming-software-market-size-forecast]Gaming software market[/URL]. On the basis of our in-depth analysis, market can be segmented in terms of market segmentation by gaming device type and distribution channel.
Further, for the in-depth analysis, [URL=https://www.goldsteinresearch.com/pressrelease/global-gaming-software-market-2016-2024]Global Gaming software Market Report[/URL] encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis. This market report also includes competitive outlook of some of the major players profiling of companies such asActivision Blizzard, Disney Interactive Studios, Electronic Arts, Fox Digital Entertainment, Petroglyph Games, Tencent Holding, Ubisoft Entertainment, Warner Bros. Interactive Entertainment Apple, Bandai Namco, Big Fish Games, Daybreak Game, King Digital Entertainment, Konami, Google, Microsoft, NCSoft, Nexon, Nintendo, Sega, Sony Computer Entertainment, Square Enix, Take-Two Interactive Software, Zynga., etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments. Overall, the report represents the Global Gaming software market trends along with [URL=https://www.goldsteinresearch.com/industries/gaming]gaming market outlook[/URL] that will help industry consultants, technology providers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.
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