According to [URL=https://www.goldsteinresearch.com/]Goldstein Research[/URL], Global gaming console market is expected to reach USD 48.4 billion by the end of 2024, growing at a CAGR of 4.1% over the forecast period, 2016-2024. The technological advancement, product innovation and rising number of hardcore as well as casual gamers, are driving the growth of the market. Global Gaming console Industry Analysis has been done on the basis of console type, distribution channel and geography. T.V. gaming consoles acquires the largest market share of 91% of global gaming console market. It is expected to grow with its dominating market share over the forecast period at a CAGR of 4.1%. Global Gaming console market is dominated by Europe with 30% revenue share in 2016. Asia-Pacific region is expected to grow at a CAGR of 14.2% over the forecast period as it tends to be opportunistic region. China is expected to have fastest growth rate in APAC region.For Full Report [URL=https://www.goldsteinresearch.com/pressrelease/gaming-console-industry-share-analysis]Global Gaming Console Industry [/URL]
Market Segmentation
On the basis of our in-depth analysis, Global Gaming console Market can be segmented as follows:
• By Console Type
o T.V Gaming Console
o Handheld Gaming Console
• By Distribution Channel
o Online Distribution Channel
o Offline Distribution Channel
• By region
o North America
o Europe
o Middle East and Africa
o Latin America
o Asia Pacific
“Global Gaming console Market Research” contains detailed overview of the [URL=https://www.goldsteinresearch.com/report/global-gaming-console-market-analysis]Global Gaming console market[/URL]. On the basis of our in-depth analysis, market can be segmented in terms of market segmentation by console type and distribution channel.
Further, for the in-depth analysis, [URL=https://www.goldsteinresearch.com/pressrelease/gaming-console-industry-share-analysis]Gaming console Market Report[/URL] encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis. This market report also includes competitive outlook of some of the major players profiling of companies such as Sony, Microsoft, Nvidia etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments. Overall, the report represents the Global Gaming console market trends along with market forecast that will help industry consultants, technology providers, existing players searching for expansion opportunities, new players searching possibilities.
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