I went straight into Classic/Ironman, and that i’m glad I did. Hitherto (game 11), I’ve not survived longer than June (maybe July…), even so the fun is available in losing and rethinking not merely on-map strategies, but extended things like research focus and base layout.
I think I’d find the game far less entertaining plainly first played it using a lower difficulty, and especially without Ironman forcing restarts instead of reloads. Thus far in every single game, while tough luck certainly contributes, ultimately the ‘bad luck’ could have been avoided with better planning or execution. With reloads, it will have accelerated the educational process so because of this shortened the enjoyment on the game. I've without doubt that at some time, I’ll have figured Xcom out after which it it'll just get down to execution and luck, which while still fun, is not as great as being forced to decipher it all out while you go comprehensive.
Also Xcom Classic/Ironman is an effective primer for Darkfall. Losing your very best self squad member for an unlucky alien crit resembles sporting your Sunday best gear bag and receiving ganked before you even arrive at swing once. It sucks, but usually it’s a fairly memorable suck that merely motives someone to improve as opposed to ragequit.
On the plus side, the new UI looks good, the video is solid quality overall, and um, ‘gameplay’ vid. On the other half, why are there no mobs around, and why is a stomp ability involve swinging your arms? Together with game is a month from release and you also exhibit 2 of 5 skills from one class within a video? Oh AV.
Edit: Quick note about Inq; we've a very solid crew of returning and new players, and everybody is very excited. If you are being still searching for a clan (in case you don’t have one for Darkfall, you ought to), we're still open looking for players that can integrate.