Global Virtual Reality Market: OverviewVirtual Reality (VR) has drawn a lot of attention in recent years. Creating an immersive experience where one feels like being transported to another world, new hardware and content are being developed. Companies are making improvements in VR headsets to offer better audio and visual experience in a virtual environment. Various sectors including gaming, healthcare, entertainment, industrial, etc., are moving towards adopting VR to enhance the experience and offer massive benefits. The VR market is witnessing a growth due to the introduction of new features, and technological advancements. Innovative technologies in virtual reality are likely to fuel the growth and offer a major opportunity for the players operating in the virtual reality space.
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With increasing adoption of VR, the companies are also focusing on developing content for VR. This content is being created for devices that are more affordable and accessible. Cost reduction of VR headsets is also being considered, hence more investment is being done on the research and development of VR headsets. Majority of individuals are using VR headsets, especially for gaming. Wireless VR headsets, along with the potential of eye tracking and full-body tracking, and better navigation are some of the emerging features in virtual reality market.
Global Virtual Reality Market: Scope of Study
The report by XploreMR on the global virtual reality market provides qualitative and quantitative analysis of the overall market including the key factors such as trends, drivers, factors hampering growth and opportunities. The report also offers Porter’s five force analysis and market attractiveness analysis. In addition to this, opportunity analysis for the component type, application, and major developments in the industry is also provided in the report.
Major industrial developments include the events that took place in the past decade and the events that are anticipated to occur during the forecast period 2017-2022 and are expected to affect the market. The Strength Weakness Opportunity Threat (SWOT) analysis of the global virtual reality market has also been provided. The report also offers details on the new developments in the market along with the factors hampering the market growth.
Global Virtual Reality Market: Segmentation
The global virtual reality market is segmented on the basis of component, application, industries, and region. On the basis of the component, the market is segmented into sensors, controllers & processors, integrated circuits, and virtual reality software platform. By application, the market is segmented on the basis of gaming, surgery & treatments, e-learning, vehicle simulation, and others. On the basis of industries, the market segment includes healthcare, media & entertainment, education, telecommunication, aerospace & defense, real estate, and other industries.
On the basis of region, the global virtual reality market is segmented into North America, Latin America, Europe, Japan, Asia Pacific Excluding Japan (APEJ), and the Middle East and Africa (MEA). The report also offers forecast and market size for each region on the basis of component, application, and industries. It also provides CAGR percentage for the forecast period 2017-2022.